Control your sim. Final your shots.

Fracture FX is a production-proven, cross-platform demolition solution for Autodesk Maya. Fracture FX's procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time. Art-directable simulations, efficient iterations, out-of-the-box usability and world-class customer care are the corner stones of the Fracture FX experience.

New Feature: Bombs!

15 Apr 2010
Posted by ed

You can't have a good destruction plugin without bombs. After much wait and anticipation we proudly present bombs in Fracture!

Introduction to bombs in Fracture | r2510 from Fracture on Vimeo.

Posted by ed

Yeah it is kind of trendy, but since everyone else is doing it then why shouldn't we?

Posted by ed

Beta tester, Doug Holder, has recently completed an independently produced destruction shot combining Fracture, nParticles, and Fluids. To learn more about his experience click here.

wallExplodeComp1_r2076_Doug_Holder from Fracture on Vimeo.

Posted by ed

This week we announce the new feature to Fracture, Split Plane. The split plane utilizes a plane node (similar to our crack image plane) to control the orientation and position of a split on a mesh. These nodes can be interactively manipulated while the effected mesh updates in the viewport.


Part 1:

Split Plane Demonstration | r2040 - EC from Fracture on Vimeo.


Part 2:

Split Plane Demonstration 2 | r2040 - EC from Fracture on Vimeo.

Posted by ed

After a few weeks of technical difficulties our Masterclass is online again.

Fracture: procedural, collision event-driven destruction