Control your sim. Final your shots.

Fracture FX is a production-proven, cross-platform demolition solution for Autodesk Maya. Fracture FX's procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time. Art-directable simulations, efficient iterations, out-of-the-box usability and world-class customer care are the corner stones of the Fracture FX experience.
Posted by kmannens

Dave Girard expanded on his FFX post of a few weeks back and wrote a mini review with some simple examples. Great read! Full review here:

Some example videos below. More on his website.

Posted by kmannens

David Girard, of 101 Maya tips fame, posted a nice tutorial on how to use bombs in FFX.

Posted by kmannens

Missing Frames VFX provided us with a nice FX breakdown of a cool sequence they used FFX on:

Posted by ed

For the past couple of years Energia Productions has been using FFX on the Iron Sky production. Today they proudly released their official trailer. We, at FFX, have nothing but respect for what they have accomplished. Congrats to everyone involved!

Posted by kmannens

"In one challenging shot, where two moons collide, the team used Fracture FX, a new fracturing plugin for Maya. This allowed them to create a procedural animation which replicated the break up of a planet into hundreds of thousands of pieces in a way that a real planet would crack and break up under stress from another planet impacting on it. They could also add gravitational forces or speeds of impact which further enhanced the realism of the rendition of the event."