Control your sim. Final your shots.

Fracture FX is a production-proven, cross-platform demolition solution for Autodesk Maya. Fracture FX's procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time. Art-directable simulations, efficient iterations, out-of-the-box usability and world-class customer care are the corner stones of the Fracture FX experience.

Smashing baby!

24 Dec 2013
Posted by kmannens

Destruction wiz Mikael Pettersén used Fracture FX extensively on this shattering teaser for the upcoming mobile game, Smash Hit by Mediocre Games.

Smash Hit Teaser from Mikael Pettersén on Vimeo.

Posted by kmannens

Our friends from the Netherlands, The Ambassadors, used Fracture FX extensively in their tragically beautiful short "Deflts Blauw", an epic love story on a miniature scale shows that love is like Delftware - beautiful but also fragile. 

The Ambassadors - Delfts Blauw from The Ambassadors on Vimeo.

Posted by kmannens

New quick tip: localized, ultra-controllable impact explosions in less than 5 minites, with a volume filter and a few modifiers

Quick Tips: Volume filter and modifiers from PyratFX on Vimeo.

Posted by kmannens

The long awaited, much requested and hugely popular shading/texturing feature set is finally here! Version 1.6 is where it's at.

New features in 1.6: Fragment shading and texturing from PyratFX on Vimeo.

Posted by kmannens

New Quick Tip on how to export your destruction sim to alembic. So it easy it can be explained in 1 minute! (Sorry about the sound quality, new head set is on the way.)

Quick Tips: Exporting to alembic from PyratFX on Vimeo.