FractureFX

Control your sim. Final your shots.




Fracture FX is a production-proven, cross-platform demolition solution for Autodesk Maya. Fracture FX's procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time. Art-directable simulations, efficient iterations, out-of-the-box usability and world-class customer care are the corner stones of the Fracture FX experience.
Posted by kmannens

Destruction in Production are advanced, production-based tutorials digging deep in FFX's features. These lectures illustrate step-by-step how FFX was used in actual shots.

In this first installment of the DiP series, Fracture-savant Hesham Eissa guides you through a full destruction shot. A plethory of FFX features will be explained in a production evironment, with special attention devoted the cornerstones of shot production: art-directability and speed of iterations

Keep in mind that these tutorials are intented for more advanced users. They move beyond the spectrum of "click-and-destroy" and venture deeper in the versatility and directability that FFX offers.

Posted by kmannens

We just released the FFX Fundamentals tutorial series; 14 of themThe Fundamentals tutorial series is geared towards people who are new to Fracture. Key concepts and workflows are explained in short-and-sweet video tutorials. These tutorials double as a brief overview of some key features of FFX.

http://www.fracture-fx.com/fundamentals

Posted by kmannens

Dave Girard expanded on his FFX post of a few weeks back and wrote a mini review with some simple examples. Great read! Full review here: http://polygonspixelsandpaint.tumblr.com/post/21327502894

Some example videos below. More on his website.

Posted by kmannens

David Girard, of 101 Maya tips fame, posted a nice tutorial on how to use bombs in FFX.

Posted by kmannens

Missing Frames VFX provided us with a nice FX breakdown of a cool sequence they used FFX on: